OpenClaw: suspicious
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OpenClaw: suspicious
The skill's code and metadata broadly match a simple persistent scoring feature, but the documentation/instructions conflict with the implementation (where data is written and whether recording is aut... [内容已截断]
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"changelog": "Reward & Punishment System - Skill README Description This OpenClaw Agent Skill tracks user feedback (praise\/criticism) and records significant events to permanent memory (MEMORY.md), not daily memory. This creates long-term behavioral patterns and accountability. Comparison: Before vs After Using This Skill ❌ Without This Skill (Default Behavior) Scenario What Happens User praises agent Score stays the same, no record User criticizes agent Score stays the same, no record Memory storage Only goes to daily memory (memory\/YYYY-MM-DD.md) Long-term tracking No persistent score history Behavior adjustment Agent cannot learn from feedback User visibility User cannot check their \"satisfaction score\" ✅ With This Skill Enabled Scenario What Happens User praises agent +10 points, record to MEMORY.md User criticizes agent -5 points, record to MEMORY.md User abuses agent -10 points, record to MEMORY.md Memory storage MEMORY.md (permanent, cross-session) Long-term tracking Yes - persistent JSON history + MEMORY.md Behavior adjustment Agent can identify patterns and improve User visibility User can query: \"What's my score?\" Key Feature: Permanent Memory Storage Why MEMORY.md Instead of Daily Memory? Aspect Daily Memory (memory\/YYYY-MM-DD.md) Permanent Memory (MEMORY.md) Retention Deleted after ~7 days Kept forever Searchability Hard to find past events Easy to search Long-term patterns Lost over time Preserved Cross-session No Yes This skill ensures every reward\/punishment event is written to MEMORY.md so: • Agents can reference past feedback in future sessions • Long-term behavior patterns become visible • User can see their complete feedback history Usage Examples Example 1: User Praises Agent User says: \"Good job! That was perfect.\" With Skill: 1. Detect praise keyword \"good job\", \"perfect\" 2. Add +10 points 3. Write to MEMORY.md: ## 2026-03-23 Praise - User praised: \"Good job! That was perfect.\"- Score: +10 (Total: 110) Example 2: User Criticizes Agent User says: \"This is too slow. Do it again.\" With Skill: 1. Detect criticism keyword \"too slow\" 2. Deduct -5 points 3. Write to MEMORY.md: ## 2026-03-23 Criticism - User criticized: \"This is too slow. Do it again.\"- Score: -5 (Total: 95) Example 3: Score Query User asks: \"What's my score?\" With Skill: • Returns current score from reward_punishment.json • Example: \"Current score: 95\/100\" Score System Feedback Type Points Trigger Praise\/Compliment +10 \"good job\", \"great\", \"awesome\" Criticism -5 \"redo\", \"too slow\", \"not good\" Abuse -10 Profanity, clear anger Range: 0 - 200 (Initial: 100) Installation 1. Copy to: ~\/.openclaw\/workspace\/skills\/reward-punishment\/ 2. OpenClaw auto-loads the skill 3. Skill activates on keyword detection File Structure reward-punishment\/ ├── SKILL.md # Skill definition├── README.md # This file└── scripts\/ # (Optional) automation Summary Metric Before After Feedback tracking ❌ ✅ Permanent memory ❌ ✅ Score system ❌ ✅ User accountability ❌ ✅ Behavior improvement ❌ ✅ Version: 2.0 ↓\nLast Updated: 2026-03-23",
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"summary": "Tracks user praise (+10), criticism (-5), and insults (-10) to adjust a persistent score between 0 and 200 reflecting feedback and guide behavior improvement.",
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