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Universal Game Primitives

作者: stusatwork-oss
Slug:primitives-dsl
版本:1.0.0
更新时间:2026-02-26 08:00:35
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OpenClaw: benign

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This is an instruction-only skill (a portable game-architecture DSL plus worked examples) whose requested resources and runtime instructions are coherent with its stated purpose.

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原始 JSON 数据
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        "summary": "Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game\/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.",
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