OpenClaw: benign
VirusTotal: benign
StaticScan: unknown
OpenClaw: benign
This is an instruction-only skill (a portable game-architecture DSL plus worked examples) whose requested resources and runtime instructions are coherent with its stated purpose.
VirusTotal: benign VT 报告
静态扫描: unknown
README 未提供
无文件信息
{
"latestVersion": {
"_creationTime": 1770913669375,
"_id": "k973zrn483vkjgybqhtbcj15m5810zrf",
"changelog": "Initial public release of primitives-dsl.\n\n- Introduces a universal DSL for game architecture using six primitives: LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER.\n- Supports clear mapping and translation across architectures (68K, Cell, CUDA, ECS).\n- Ensures every use produces standardized outputs: Primitive Map, Dataflow Sketch, Worked Example, and Portability Notes.\n- Provides reference guides, worked examples, and style\/guardrail rules for consistent DSL usage.\n- Optimized for portability, explicit system design, and AI agent explainability.",
"changelogSource": "user",
"createdAt": 1770913669375,
"version": "1.0.0"
},
"owner": {
"_creationTime": 0,
"_id": "publishers:missing",
"displayName": "stusatwork-oss",
"handle": "stusatwork-oss",
"image": "https:\/\/avatars.githubusercontent.com\/u\/239813197?v=4",
"kind": "user",
"linkedUserId": "kn7awsye2nwvbz8at4xpaje1y1811rws"
},
"ownerHandle": "stusatwork-oss",
"skill": {
"_creationTime": 1770913669375,
"_id": "kd7bay2s3pve7zbd6sn7fethj18118ke",
"badges": [],
"createdAt": 1770913669375,
"displayName": "Universal Game Primitives",
"latestVersionId": "k973zrn483vkjgybqhtbcj15m5810zrf",
"ownerUserId": "kn7awsye2nwvbz8at4xpaje1y1811rws",
"slug": "primitives-dsl",
"stats": {
"comments": 0,
"downloads": 630,
"installsAllTime": 1,
"installsCurrent": 1,
"stars": 0,
"versions": 1
},
"summary": "Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game\/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.",
"tags": {
"latest": "k973zrn483vkjgybqhtbcj15m5810zrf"
},
"updatedAt": 1772064035886
}
}