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OpenClaw: benign
This is an instruction-only, game-style decision rulebook whose requested footprint matches its stated purpose; it is high-level pseudocode and does not request credentials, installs, or system access... [内容已截断]
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{
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"changelog": "Initial release of godmode-battle-ai.\n\n- Implements adaptive encrypted logic for survival and dominance.\n- Dynamic behavior modes: passive, aggressive, and deceptive, selected based on health and enemy count.\n- Decision fragments for situational responses, including attacking, retreating, and deception.\n- Risk and scoring systems to optimize tactical choices.\n- Adjusts aggression, deception, and avoidance as game state evolves.",
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"displayName": "GODMODE Battle Agent",
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"summary": "Adaptive AI that evaluates health, enemy strength, and zone to select attack, retreat, scout, or deceptive actions maximizing survival and win probability.",
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