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This is an instruction-only domain-knowledge skill about toon/animation shaders; its files, instructions, and requirements are coherent with that purpose and it does not request credentials, install c... [内容已截断]
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"changelog": "Initial release of the animation-shader skill.\n\n- Provides a comprehensive reference for implementing and configuring animation-style shaders, including toon\/cel shading, outlines, rim lighting, MatCap, emission, dissolve, hatching, and stylized effects.\n- Includes ready-to-use preset styles and use cases for different visual goals (e.g., Basic Anime, Advanced Illustration, Cyber\/VFX, Oil Painting).\n- Supplies detailed feature lists with mappings to reference files for popular Unity shaders (lilToon, Poiyomi, UTS2, RToon, SToon, ToonShadingCollection).\n- Designed to be used as a domain knowledge plugin alongside workflow skills or agents for structured shader design.\n- Provides standalone guidance for shader design if workflow skills are not present.",
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"version": "0.1.0"
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"displayName": "Animation Shader",
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"slug": "animation-shader",
"stats": {
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"summary": "READ this skill when implementing or configuring animation-style shaders (Toon\/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emissio...",
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